
Fatekeeper
Best for players who enjoy promising early-access action RPGs and don’t mind rough edges.
Where creators disagree
SplatterCatGaming finds combat satisfying, but SplatterCatGaming also calls it simple.
Asmongold says the game is good, but
Gameranx says it feels unfinished.
Asmongold likes the crafting, while
Gameranx focuses on the game’s messy structure.
Reviews
The creator spends the video playing Fatekeeper and explicitly says he will talk about what he likes and does not like. He praises the game as really beautiful, hard-hitting, satisfying, and a promising foundation with a big skill tree and good environmental interactions, but criticizes the slow movement, simple combat, hitbox issues, missing audio, and uneven voice acting.
Jun 5, 2026
The creator spends most of the video playing Fatekeeper's demo and giving ongoing impressions about its combat, visuals, crafting, exploration, and difficulty. He praises the game as looking very good, says the music and crafting are nice, and repeatedly calls it good, but criticizes the environmental puzzle design under enemy pressure, some janky gap-closing enemy attacks, low enemy variety, and an unfair boss fight. Overall he lands around a 6 or 7 out of 10 and says it has solid potential if improved.
Jun 4, 2026
The video is a full first-impressions review of Fatekeeper's early access version, with the creator discussing its combat, progression, visuals, difficulty, and overall structure in detail. He praises the game's potential, visuals, gore, and some satisfying combat ideas, but repeatedly says it feels like a very early tech demo, is messy and unfinished, and does not recommend buying it yet unless you are deeply committed to following its development.
Jun 3, 2026