SplatterCatGaming
968K subscribers
YouTube ChannelProlific indie game spotlights and first impressions. Over 8,000 videos.
Game Reviews
The creator spends the whole video playing Space Haven and repeatedly gives clear opinions on its systems, challenge, art, and long-term appeal. He praises its gorgeous visuals, satisfying RimWorld-like gameplay loop, variety of missions, and addictive time-sink quality, while noting some UI frustrations, bugs, and a steep learning curve.
May 18, 2026
The creator gives a full first-impressions review of Orium, praising its core concept, strong tagline, solid art style, and fast-paced profit-driven roguelike loop. He is cautiously positive overall, but says the game lacks worldbuilding, objective clarity, enemy variety, customization, and enough gameplay depth, comparing its current state more to a competent mobile game than a fully engaging PC strategy title.
May 16, 2026
The creator gives a clear hands-on review after a couple hours with Memolith, praising its grim medieval zombie atmosphere, strong art direction, sound design, and tense tactical combat. He also criticizes the balance, UI clarity, anti-stall mechanics, and especially the shallow loot, crafting, and management systems, saying it falls short of greatness. His overall verdict is that it is fun and worth considering on discount, but only if you do not expect deeper strategy-RPG systems like Battle Brothers or Wartales.
May 15, 2026
The creator spends most of the video playing Colony 37 and giving first-impression commentary on its mechanics, progression, atmosphere, and value. He praises its addictive incremental mining loop, exploration, worldbuilding, and says he is having a really good time, while only noting minor issues like darkness, radiation, and some awkward rope interactions. He also strongly recommends it as excellent value for its $3 price.
May 14, 2026
This is a first-impressions review centered entirely on Brigador Killers, with the creator repeatedly praising its cyberpunk sandbox structure, music, visuals, customization depth, and the surprisingly large demo. He says he is very happy with the game's direction, is especially hyped for release, and only offers minor criticism that some inventory interactions feel a little clumsy.
May 13, 2026
The creator spends the whole video playing Out of Orbit while giving ongoing impressions of its survival sandbox, ship-building, boarding, and piracy systems. He praises the game's depth, solid-feeling building and hands-on tutorial, saying he is enjoying himself and that there is a lot to play with, but also points out issues like missing sound effects, some clunky inventory and pickup friction, and a recurring room-assignment bug.
May 12, 2026
The creator spends the whole video playing Arcticide and explicitly says he is giving impressions on what he likes and does not like. He praises the core concept, sound design, gun feel, and clearer overall vision compared to earlier builds, but repeatedly criticizes the game's lack of polish, bugs, janky animations, UI readability, and getting stuck trying to extract. His overall take is cautiously positive: the foundation is good, but it still needs significant work.
May 2, 2026
The creator spends the whole video explaining, playing, and assessing DeAnima, calling it a pretty rad roguelike with lots of hidden depth and clever mechanics. He also strongly criticizes its clunky UI, weak presentation, missing visual feedback, and unclear onboarding, so the overall impression is cautiously positive rather than glowing.
May 1, 2026
This is a first-impressions review focused on DESERTER's demo, where the creator spends most of the video playing it and repeatedly assessing its systems. He praises the stealth mechanics, open-world burglary concept, narrative, setting, and generous quicksave design, while criticizing the voice acting as mediocre and noting the demo feels a bit short.
Apr 29, 2026
The creator spends most of the video playing Blood West: Scavengers and giving clear impressions on how the DLC changes the original into an extraction-style mode. He praises the core Blood West gameplay, the tense low-ammo scavenging loop, strong gun feel, and the addition of new weapons and areas, while criticizing a few things like limited character selection control and wanting more environmental detail in events.
Apr 28, 2026
The creator spends the whole video playing Zombiehood while repeatedly evaluating its design, calling the animation silky smooth, the movement and hitboxes well tuned, and the genre blend of Metal Slug and Risk of Rain a solid fit. He also notes criticisms like early difficulties being too easy, some limited variety, and meta progression being important, but overall he says it is a pretty solid, well-tuned, simple roguelite that does what it sets out to do.
Apr 25, 2026
The creator spends the whole video playing Hull Rupture while repeatedly evaluating its design, presentation, and mechanics. He praises the fantastic pixel art, says the game is watchable, frenetic, interesting, and a standout for him, while also commenting on how the base building and defense systems feel in play.
Apr 24, 2026
The creator spends the whole video playing Midnight Horde and gives a clear mixed impression: he likes the core hook of combining Vampire Survivors-style survival with castle parkour, calling it creative, enjoyable, and very close to working. But he also criticizes the weak integration of the parkour into gameplay, poor performance, shallow progression, and some unfair enemy behavior, saying he is not fully sold on it yet despite thinking the idea is strong.
Apr 23, 2026
The creator spends the video explaining and playing Cosmos Point while repeatedly evaluating its systems, calling it enjoyable and easy to pick up with a strong grimdark tactical vibe. He praises the lighting, visual style, AI, and loot/scavenging loop, while criticizing interface issues, bugs, translation errors, and somewhat limited item variety and progression depth.
Apr 22, 2026
The creator spends the whole video playing Ancient Kingdoms and giving active impressions on its MMO-style progression, combat, content, and systems. He says it is fairly simple early on and criticizes the slow, basic leveling phase, but overall praises it as competent, content-rich, and fun enough that he plans to keep playing it personally.
Apr 21, 2026
The creator spends the whole video playing Hark the Ghoul and repeatedly gives first impressions on its mechanics, exploration, art direction, and combat. He strongly praises its immersive-sim style interactivity, rewarding exploration, and aesthetic influences, saying he likes it very, very much, has almost no complaints, and calls it an insta buy when it releases.
Apr 19, 2026
The creator explicitly frames this as a first impressions review after playing for about an hour and spends most of the video assessing Regions of Ruin: Runegate's graphics, soundtrack, combat, pacing, and progression systems. He strongly praises its gorgeous art, satisfying loot and town-building loop, charm, and identity, while noting the combat may be a bit overly simple and that it does not reinvent the wheel.
Apr 18, 2026
The creator spends most of the video playing Valorborn and giving first impressions on its systems, comparing its sandbox structure favorably to Kenshi and praising the addition of quests, automation, and the overall medieval open-world concept. He repeatedly says the game has a lot of promise and that he had fun with it, but also criticizes its current early access state for bugs, jank, weak pathfinding, UI issues, and other rough edges, recommending it mainly for players willing to back it early.
Apr 17, 2026
This is a hands-on early impression where the creator evaluates Tattered Banners as very close to Wartales, praising its more tactical combat, initiative system, reactive class abilities, and some promising world-map ideas like disguising banners and city growth. At the same time, he repeatedly criticizes its rough visuals, placeholder UI and art, technical jank, and lack of a distinct identity, ending with a cautious wait-and-see stance rather than a strong recommendation.
Apr 16, 2026
The creator gives a clear personal assessment after playing, repeatedly calling Lost Flame very good, a banger, and one of the better roguelikes he has seen in a while. He praises its combat clarity, itemization, build variety, sound design, and pacing, while noting minor issues like limited UI scaling and modest visuals, but overall strongly recommends it to roguelike fans.
Apr 14, 2026
This is a substantive first-impressions review of Thysiastery based on the creator's own hands-on play, with clear praise for its deep party building, class-sharing system, difficulty, and dungeon-crawling design. He says the game is 'awesome' and 'quite interesting and unique,' while criticizing the monochrome color palette, visual filter, and letterboxing as personal taste issues rather than major design flaws.
Apr 13, 2026
This is a substantive first-impressions review of Trials of Valor based on the creator's own playtime, and he repeatedly praises its combat feel, build variety, and how it combines roguelite structure with fighting-game style mechanics. He says it is more than the sum of its parts, calls it one of his favorite roguelites in a long time, and highlights the generous parry/dodge systems and entertaining gear synergies as standout strengths. His main criticism is the use of familiar asset-pack visuals and recycled-feeling presentation, but overall he is very enthusiastic and strongly recommends it.
Apr 12, 2026
The creator played Eversiege for several hours and gives a detailed personal assessment of its systems, praising the power fantasy, build crafting, and overall fun of the roguelite structure. He also notes real drawbacks: the game is backloaded, new players may miss its deeper mechanics, multiplayer progression seems unsatisfying, and meta progression can feel slow, but he still calls it a tight roguelite and says he had a great deal of fun with it.
Apr 11, 2026
'Has Gotten Awesome' implies improvement over time — early access done right. SplatterCat returning to a game to note its improvement is a meaningful endorsement.
Apr 4, 2026
Compared to Diablo — high praise for the genre. SplatterCat's coverage of indie dungeon crawlers is authoritative. 'Diablo-infused' signals strong ARPG foundations with roguelite structure.
Apr 3, 2026
Standard genre-descriptive coverage without strong adjectives. SplatterCat spotlights it as worth watching but without the emphatic language he uses for standouts.
Apr 1, 2026
'Absolutely WILD' in all caps is strong praise from SplatterCat. He covers dozens of indie games monthly; only standouts earn emphatic language. Praised the unexpected design choices.
Mar 29, 2026