SplatterCatGaming
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YouTube ChannelProlific indie game spotlights and first impressions. Over 8,000 videos.
Game Reviews
This is clearly a first-impressions review of PROFITS 2167, with the creator spending the whole video playing it and repeatedly evaluating how it feels. He praises its tactile UI, satisfying train controls, unique mix of incremental systems and active play, and concludes that it is "actually wholly unique" and that he "had fun" even when failing shifts.
Aug 17, 2026
The creator spends the whole video playing Expedition Into Darkness and repeatedly gives first-impression feedback. He praises the atmosphere, map design, immersion, and the game's strong potential, calling it the most compelling demo so far and saying he had a blast, while also criticizing sluggish combat, rough performance, low visibility, and possible solo-balance issues.
Aug 15, 2026
The creator spends most of the video playing Hordeguard while giving detailed impressions on its mechanics, visuals, and comparisons to Thronefall. He praises the strong production values, satisfying atmosphere, soundtrack, and the way it expands on a formula he already likes, while noting a few criticisms such as boring level-up upgrades and enemy bullets feeling undodgeable. Overall he says he had a really good time and is excited to see more of it.
Aug 14, 2026
The creator gives clear first impressions after playing a couple hours, calling Hell Galaxy a wonky jank game with clunky UI, a middling flight model, weak navigation tools, and some annoying combat behavior. He also praises its atmosphere, weird post-apocalyptic space setting, ship-building, strong visual identity, and enjoyable moment-to-moment action. Overall he thinks it has heart and is fun, but at $25 he recommends waiting for a deep sale because other space games do most of it better.
Aug 13, 2026
The creator spends the whole video explaining and playing Omen while giving clear first-impression judgments on its gameplay loop, visuals, UI, audio, mission structure, and progression. He repeatedly says he likes the game, praises its distinct aesthetic and satisfying combat, and calls it a responsive enjoyable space game, while noting smaller issues like menu glitches, crashes, limited zoom, and weak explosion effects.
Aug 12, 2026
The creator spends the entire video explaining and playing Quasimorph while repeatedly praising it as one of his favorite games ever, saying the 1.0 version is fantastic and that he has almost no complaints. He highlights its deep customization, strong roguelike systems, excellent detail, and major quality-of-life improvements, with only minor criticism that the onboarding and tutorial for new players could be better.
Aug 11, 2026
The creator spends the whole video playing and evaluating Dungeon Lurker, repeatedly praising its unique beat-em-up roguelite concept, fantastic art style, smooth animation, strong sound design, and interesting metagame elements. He does note some clunkiness in combat, unclear animation breaks, weak PC controls, and a need for more enemy variety, but his overall conclusion is strongly positive and he says the project is tight and may have a big future.
Aug 9, 2026
The creator spends most of the video playing Frozen Ship and giving first-impression critique. He says the core Frostpunk meets The Long Dark structure has merit and could work really well, praising the ship scavenging loop and customization, but he also criticizes the heavy visual borrowing, stiff NPCs, repeated map layouts, load screens, and bare-bones early content.
Aug 8, 2026
The creator spends the whole video playing Liquidation and gives clear impressions on its RTS gameplay, calling it tight, responsive, lag free, and good-feeling with strong animations and a promising Warcraft 3 style foundation. He also criticizes the light content, crash bug, weak sound design, repetitive soundtrack, unclear story, and some UI issues, but overall says the developer has done a pretty solid job and that the game is worth keeping an eye on.
Aug 7, 2026
The creator spends the whole video playing Probably Stolen while repeatedly evaluating its systems, praising its merchant gameplay, quality-of-life choices, and surprising mechanical depth. He says he really enjoyed it, had a hard time putting it down, and is very excited for the full release, calling it pretty rad for merchant RPG fans.
Aug 6, 2026
The creator spends the whole video playing Dverghold and giving clear impressions on its style, systems, UI, and combat. He praises its strong nostalgic Windows 95 dungeon-crawler vibe, good writing, and the feeling that it was made with care, while also noting some UI readability issues and a few mechanical frustrations. Overall he comes away positive, saying he likes it and would keep playing.
Aug 4, 2026
This is a first impressions review of EverRail where the creator plays for about an hour and repeatedly evaluates its mechanics, UI, combat feel, art direction, performance, and overall polish. He says the survival-train concept has promise, but the game currently feels cheap, generic, repetitive, and too early for release, recommending viewers wait 6 months to a year before buying.
Aug 3, 2026
The creator spends the whole video playing Tuoni and repeatedly evaluates its systems, saying the open classless build design, transparent enemy info, crafting loop, and roguelike structure are very enjoyable and promising. He does mention criticisms like limited mouse support, visually flat presentation, and wanting better UI and combat effects, but overall he is strongly enthusiastic and says he likes it very much and would play it as-is.
Aug 1, 2026
The creator spends the whole video playing and discussing Echo Zero's demo, repeatedly praising its clean feel, strong animation, smooth gameplay, and effective Kingdom New Lands plus Risk of Rain style mix. He does raise a few criticisms, mainly wanting stronger gun sound effects, more build variety, and possibly a dodge roll, but overall he is clearly impressed and recommends keeping an eye on it.
Jul 31, 2026
The creator spends most of the video playing Shards of Order while repeatedly evaluating its mechanics, presentation, and difficulty. He praises the gorgeous art, strong animations, distinct class synergies, boss design, writing, and overall polish, and says he had a really good time despite normally disliking card games, with his main caution being that it is difficult and he cannot fully judge long-term deck-building balance.
Jul 29, 2026
The creator spends most of the video explaining and playing Prelude Dark Pain, then gives direct closing impressions. He praises the strong grimdark aesthetic, good production values, smart AI, and nostalgic tactical combat, while criticizing sluggish battle pacing and clunky mouse-and-keyboard controls; overall he says he liked it and thinks fans of structured strategy RPGs will enjoy it.
Jul 27, 2026
The creator spends the video playing and explaining Project Silverfish while repeatedly praising its design, depth, exploration, and immersive systems. He calls it a premier survival RPG in early access, says the developer really understands game design, and closes by saying it is real, real good with only minor complaints like occasional obscure quests and too many enemy grenades.
Jul 26, 2026
The creator spends the whole video playing Drone Sector while giving clear first-impression review commentary. He strongly praises its unique tactical gunship-sandbox concept, tension, visuals, sound effects in combat, and satisfying gameplay loop, while noting a few early access issues like missing menu audio, some pathfinding sketchiness, and a need for more content.
Jul 25, 2026
The creator spends the whole video playing and evaluating Tales of Kathay, repeatedly comparing it to Stoneshard, Soulash 2, and Doors of Trithius. He is strongly positive about its sandbox open-world RPG design and says it is exactly the kind of RPG he enjoys, while also noting early-access style criticisms like missing keybinding, an empty world, and combat that needs more weight and impact.
Jul 21, 2026
The creator spends the whole video explaining and playing Dive or Die while repeatedly giving impressions of its systems, atmosphere, and progression. He praises it as a really good looking, clear, concise, polished survival RPG with satisfying level ups, looting, and upgrading, while only mildly noting that it may not be the next big RPG hit and that some elements are familiar.
Jul 20, 2026
The creator spends the whole video playing Deep Space Outpost while repeatedly assessing its systems, UI, defenses, trading, and base-building loop. He says he enjoyed his time with it and thinks the space-station management concept has promise, but also criticizes the limited content, rough UI, missing quality-of-life features, and lack of sophistication compared to RimWorld-style standards.
Jul 19, 2026
The creator clearly treats this as a review after 15 to 20 hours, saying he likes Erenshor a lot, has been having a great time, and that it is worth your time if you want a simulated single-player MMO. He praises its strong EverQuest-style exploration, farming loop, and amount of content, while criticizing the asset-pack visuals, floaty movement, limited keybinding and action bar options, and occasional lost progress from saving.
Jul 18, 2026
The creator spends the whole video explaining and playing Apocalypse Express while giving clear opinions on its mechanics, pacing, and build variety. He strongly praises its distinct identity, engaging combat, replayability, and constant intensity, while noting some criticism that too many upgrades come with downsides and he wishes some upgrades were wilder.
Jul 17, 2026
The creator spends most of the video explaining and playing Eslabong while giving first impressions on its systems, combat, AI, progression, and balance. He praises the game's fun, tactical, snappy arena combat and class variety, but criticizes friendly fire, crowd control, weak rewards, lack of gear, and several overpowered abilities, concluding that he still had a great time overall.
Jul 12, 2026
The creator spends the whole video playing Warp to Sector One's demo while repeatedly assessing its systems, interface, combat, and overall design. He strongly praises the clean UI, streamlined trade-empire gameplay, flexible visual options, and says the game has a bright future, even noting he has almost no complaints.
Jul 10, 2026
The creator spends the video showcasing and assessing ROBOSCAV's extraction RPG gameplay, praising the recent art overhaul, the solid core mechanics, and especially the cyborg body-part customization angle. He also criticizes the current lack of environmental audio, budget visuals, and limited content, but overall says the robot customization concept is a banger and could really make the game pop if the developer leans into it.
Jul 9, 2026
The creator spends the whole video playing Alien Apocalypse and giving detailed impressions on its systems, comparing it to Project Zomboid and XCOM. He likes the core concept, expanded world, enemy behavior, and the spear combat, but criticizes the rough alpha state, bad camera controls, random loot logic, lack of dodge, and missing polish while saying he still enjoys what the game is aiming for.
Jul 7, 2026
The creator spends the whole video explaining and playing Null Horizon while repeatedly giving his impressions. He praises its novel idea, fast condensed open-world space RPG structure, and satisfying roguelike progression, while criticizing the UI readability, lack of threat clarity, and some weak visual effects. Overall he says he had a really good time with it and thinks it is pretty cool and quite a bit of fun.
Jul 6, 2026
The creator clearly treats this as a review/impressions video after 100 hours, repeatedly praising X4: Foundations as an addictive, massive sci-fi sandbox that has been 'eating up' his life. He highlights its huge depth, player freedom, faction warfare, economy simulation, moddability, and the feeling that he has barely scratched the surface, while also criticizing its monstrous UI, steep learning curve, insufficient tutorials, DLC dependence, and weak voice acting. Overall he strongly recommends it, calling it an 'utterly fantastic game' and saying he is excited to keep playing.
Jul 5, 2026
This is clearly a first impressions review of Gladiator Command, with the creator spending the whole video playing it and then giving direct closing thoughts. He says the game has charm, shows real promise, and is on the right track thanks to frequent updates, but also criticizes its chunky menus, cheap visual feel, and lack of variety and content, saying it is only about 30% of the way to a fully fleshed out product.
Jul 3, 2026
The creator spends the whole video revisiting No Man's Home, playing it extensively and repeatedly praising its intensity, smart AI, strong core gameplay, and immersive war zone feel. He also offers detailed criticism about its early-access limits, especially the lack of mid- and late-game content, more story, crafting, and progression, but overall he is highly enthusiastic and says he had a blast.
Jul 2, 2026
The creator spends the whole video explaining and playing Sir We Have An Orc Problem while repeatedly assessing its design, calling the spectacle of the massive orc swarms and fluid-like enemy behavior genuinely impressive and saying he liked what he played. His main criticism is that the game leans too hard into incremental grinding, forcing repeated losses and farming, and he thinks it might work even better as a pure tower defense game.
Jul 1, 2026
The creator clearly treats this as an early review/impressions piece, saying he has many complaints but also that he really enjoyed his time with the demo. He praises the MechWarrior-style tactical 4X concept and the nostalgia factor, but heavily criticizes the friendly AI, pathfinding, UI, audio, mission variety, weapon feel, and overall need for more polish before release.
Jun 30, 2026
The creator gives clear first-impression review commentary while playing, strongly praising SNAP JAW's atmosphere, environmental storytelling, and unique visual/world design, calling it one of the rare games with such a well-conceptualized look. He also criticizes the balance and pacing, saying the quota ramps too fast, the days feel too short, and the game moves too frenetically to fully enjoy its horror-sci-fi setting, but overall he thinks the game is onto something strong.
Jun 28, 2026
The creator explicitly frames the video as first impressions and spends the entire runtime playing Erosion while discussing what works and what needs improvement. He strongly praises the game's gorgeous art, animation, ambitious open-world-plus-roguelite structure, and satisfying gameplay loop, with only minor criticisms like visibility of some interactables, backtracking convenience, and wanting more stacking upgrades.
Jun 27, 2026
The creator spends the whole video playing Ascenders and giving first impressions, repeatedly praising it as a really unique roguelite and a very collaborative, thoughtful little game. He highlights the tactical climbing systems, strong tension and intensity, and says he was surprised by how much it grabbed him, had a great time, and wants to play more, while noting some minor confusion with rope mechanics and camera customization.
Jun 26, 2026
The creator spends the whole video playing Arise Dark Lord and giving clear opinions on its mechanics, visuals, and overall potential. He praises the strong presentation, readable art style, satisfying evil-overlord fantasy, and especially the sandbox mode, but repeatedly says it needs much more complexity, deeper unit control, and more systems to fully hook him. Overall he enjoyed it and is interested in its future, though his recommendation is conditional on it expanding beyond this promising tech demo.
Jun 25, 2026
The creator spends the whole video first-looking and playtesting Wardens of Avalon while giving clear judgments on its combat, visuals, survival systems, and overall structure. He praises the good-looking graphics, foreboding atmosphere, and solid combat feel, but criticizes the chuggy performance, missing quality-of-life features, and slow early-game pacing, ultimately saying he had a good time and would keep playing if it improves.
Jun 24, 2026
The creator spends the full video playing SPRAWL Zero's demo while repeatedly evaluating its mechanics, pacing, art, soundtrack, and overall feel. He strongly praises the game as a standout Next Fest demo, calling the mechanics buttery smooth, the gunplay great, and saying it may be the top demo he played that week despite a minor note that it is more linear than he prefers.
Jun 23, 2026
The creator spends the whole video playing Ironfront Express and giving detailed impressions on its combat, progression, balance, and presentation. He says the active tower-defense shooting makes it entertaining even for someone who usually dislikes the genre, but criticizes the visually flat presentation, weak soundscape, too many boring stat-only upgrades, and an overheating main gun that feels unsatisfying.
Jun 22, 2026
The creator spends most of the video playing Planet Killer and giving direct impressions on its mechanics, presentation, and overall potential. He says the core gameplay of destroying voxel planets is fun and original, but criticizes the weak soundscape, limited complexity, rough UI clarity, crashes, and need for more refinement before it feels like a strong full commercial product.
Jun 20, 2026
The creator spends the whole video playing Witchfire and repeatedly praises it as exceptional, addictive, immersive, and remarkably polished for a tiny team. He highlights the strong atmosphere, detailed world design, unique weapon gimmicks, build variety, and deep progression, while only offering minor complaints about some unfair enemy spawns and certain vault encounters.
Jun 19, 2026
The creator spends the full video explaining and playing Xenopurge while giving clear first-impression evaluation. He praises its unique Aliens-inspired concept, strong tension and atmosphere, and says the helplessness and emergent drama are what make it really pop, while noting it has grown a lot since the demo and is very fun overall.
Jun 18, 2026
The creator spends the whole video playing Gargantua while explaining its systems and repeatedly judging how they feel in practice. He praises the core loop as a fun, highly unique mix of city building, tower defense, and trading, and says he enjoyed himself, but also criticizes the limited demo, stressful timer, clunky building placement, and weak turret targeting AI.
Jun 17, 2026
The creator spends the video playing the Valor Mortis demo and gives clear first impressions. He praises the Napoleonic zombie setting, eerie atmosphere, strong voice acting, and satisfying combat feel, while criticizing the slow weapon swapping, linear level design, and some overused Soulslike mechanics like corpse runs and dropped XP. Overall he says it looks fairly promising and that he had fun with the demo.
Jun 14, 2026
The creator spends the whole video playing Dust Front and giving clear impressions of its feel, visuals, and mechanics. He strongly praises its Command and Conquer-style energy, animation, soundscape, art style, and overall feel, while criticizing the CRT-style visual filters and some unit movement issues. Overall he says he is digging what he sees so far and is very interested in the full game.
Jun 13, 2026
The creator spends the video playing Tabletop Tavern and repeatedly evaluates its mechanics, saying it successfully turns the Total War formula into a satisfying roguelite with lots of replayability, variety, and strong strategic depth. He is impressed by how fun and polished it feels, while offering only mild criticism about missing quality-of-life and control features compared to modern Total War games.
Jun 12, 2026
The creator spends the whole video playing Mirklurk while repeatedly evaluating its systems, calling it a great and deeply refreshing survival RPG with a very attractive art style and a unique, thoughtful combat system. He praises its hardcore survival focus, rewarding progression, and strong atmosphere, while also warning that it is very slow, niche, and has a wild amount of clunkiness in its controls and cave navigation. Overall, he says he liked it a lot and plans to keep playing it despite those flaws.
Jun 11, 2026
The creator spends the video playing Sil and the Fading World while giving detailed impressions on its combat, class design, art style, progression, and MMO-inspired structure. He strongly praises the smooth feel, modern gameplay, and distinctive art direction, but also calls out major issues like the lack of visible gear progression as a possible deal breaker and some frustrating enemy attack design.
Jun 10, 2026
The creator spends the whole video playing Total Incremental Battle and repeatedly gives clear opinions, calling it really good, fun, addictive, and well put together. He especially praises its spectacle, strategic army placement, and strong core idea, while also criticizing the slow first impression, limited unit variety, stat bloat, and lack of terrain or boss-battle variety in the demo.
Jun 9, 2026
The creator spends the whole video discussing and demonstrating Vanguard Galaxy after dozens of hours played, explicitly calling it promising, addictive, and even saying it feels truly special. He praises the blend of active space RPG systems with passive incremental progression and strong early access communication, while criticizing the wonky boarding combat UI, AI art usage, and some areas that still need refinement.
Jun 6, 2026
The creator spends the video playing Fatekeeper and explicitly says he will talk about what he likes and does not like. He praises the game as really beautiful, hard-hitting, satisfying, and a promising foundation with a big skill tree and good environmental interactions, but criticizes the slow movement, simple combat, hitbox issues, missing audio, and uneven voice acting.
Jun 5, 2026
The creator spends the whole video playing Kromlech and repeatedly gives first-impression critiques. He likes the game's world design, Conan-like barbarian theme, exploration, and roguelite progression structure, but says the combat feels janky, light, and needs major animation and weight improvements; overall he calls his impressions generally positive and roughly in line with a 7 out of 10.
May 31, 2026
The creator plays Hellslave 2 for an extended first-impressions review and gives clear evaluative commentary throughout. He says the game won him over after a slow first 20 minutes, praising its itemization, art style, atmosphere, and build synergies, while criticizing the weak opening, clunky mouse movement, and lack of visual spell effects.
May 30, 2026
The creator spends the whole video explaining and playing Orc Incremental while repeatedly giving positive impressions. He says the game 'bit me,' calls it 'pretty rad,' praises its satisfying spectacle, unit variety, visuals, and incremental loop, while also offering a few constructive criticisms like wanting better formation tools, clearer tooltips, and more visual progression.
May 29, 2026
The creator spends the whole video playing and then giving detailed closing thoughts on Deep Rock Galactic: Rogue Core. He praises the production values, satisfying guns, visuals, classes, and mini-games, but overall is negative because the game has an identity crisis, oppressive timers, poor solo balance, and frustrating shared upgrade systems that make multiplayer feel disappointing; he says he does not see why he would play it over vanilla Deep Rock Galactic right now.
May 24, 2026
The creator spends the whole video playing DODD's updated demo and repeatedly evaluates its mechanics, presentation, and progression systems. He praises the tight gunplay, good movement, satisfying loot loop, environmental design, and the clear Stalker/Division-inspired structure, while noting some confusion around blocked-off content and missing or unclear dungeon access. Overall he says the playtest feels really promising and worth watching or wishlisting if that style appeals to you.
May 23, 2026
The creator spends the whole video explaining and playing Starminer while giving clear opinions on its systems, depth, and current rough edges. He praises its dense space-mining, logistics, and modular ship-building as appealing and 'pretty sick,' especially for players who like complex sandbox games, but also criticizes the long tutorials, awkward module layout, downtime, and some physics or UI jank. Overall he sees this playtest as much more promising than the earlier version and says it is exactly the kind of game he is interested in.
May 22, 2026
The creator spends the whole video playing Space Haven and repeatedly gives clear opinions on its systems, challenge, art, and long-term appeal. He praises its gorgeous visuals, satisfying RimWorld-like gameplay loop, variety of missions, and addictive time-sink quality, while noting some UI frustrations, bugs, and a steep learning curve.
May 18, 2026
The creator gives a full first-impressions review of Orium, praising its core concept, strong tagline, solid art style, and fast-paced profit-driven roguelike loop. He is cautiously positive overall, but says the game lacks worldbuilding, objective clarity, enemy variety, customization, and enough gameplay depth, comparing its current state more to a competent mobile game than a fully engaging PC strategy title.
May 16, 2026
The creator gives a clear hands-on review after a couple hours with Memolith, praising its grim medieval zombie atmosphere, strong art direction, sound design, and tense tactical combat. He also criticizes the balance, UI clarity, anti-stall mechanics, and especially the shallow loot, crafting, and management systems, saying it falls short of greatness. His overall verdict is that it is fun and worth considering on discount, but only if you do not expect deeper strategy-RPG systems like Battle Brothers or Wartales.
May 15, 2026
The creator spends most of the video playing Colony 37 and giving first-impression commentary on its mechanics, progression, atmosphere, and value. He praises its addictive incremental mining loop, exploration, worldbuilding, and says he is having a really good time, while only noting minor issues like darkness, radiation, and some awkward rope interactions. He also strongly recommends it as excellent value for its $3 price.
May 14, 2026
This is a first-impressions review centered entirely on Brigador Killers, with the creator repeatedly praising its cyberpunk sandbox structure, music, visuals, customization depth, and the surprisingly large demo. He says he is very happy with the game's direction, is especially hyped for release, and only offers minor criticism that some inventory interactions feel a little clumsy.
May 13, 2026
The creator spends the whole video playing Out of Orbit while giving ongoing impressions of its survival sandbox, ship-building, boarding, and piracy systems. He praises the game's depth, solid-feeling building and hands-on tutorial, saying he is enjoying himself and that there is a lot to play with, but also points out issues like missing sound effects, some clunky inventory and pickup friction, and a recurring room-assignment bug.
May 12, 2026
The creator spends the whole video playing Arcticide and explicitly says he is giving impressions on what he likes and does not like. He praises the core concept, sound design, gun feel, and clearer overall vision compared to earlier builds, but repeatedly criticizes the game's lack of polish, bugs, janky animations, UI readability, and getting stuck trying to extract. His overall take is cautiously positive: the foundation is good, but it still needs significant work.
May 2, 2026
The creator spends the whole video explaining, playing, and assessing DeAnima, calling it a pretty rad roguelike with lots of hidden depth and clever mechanics. He also strongly criticizes its clunky UI, weak presentation, missing visual feedback, and unclear onboarding, so the overall impression is cautiously positive rather than glowing.
May 1, 2026
This is a first-impressions review focused on DESERTER's demo, where the creator spends most of the video playing it and repeatedly assessing its systems. He praises the stealth mechanics, open-world burglary concept, narrative, setting, and generous quicksave design, while criticizing the voice acting as mediocre and noting the demo feels a bit short.
Apr 29, 2026
The creator spends most of the video playing Blood West: Scavengers and giving clear impressions on how the DLC changes the original into an extraction-style mode. He praises the core Blood West gameplay, the tense low-ammo scavenging loop, strong gun feel, and the addition of new weapons and areas, while criticizing a few things like limited character selection control and wanting more environmental detail in events.
Apr 28, 2026
The creator spends the whole video playing Zombiehood while repeatedly evaluating its design, calling the animation silky smooth, the movement and hitboxes well tuned, and the genre blend of Metal Slug and Risk of Rain a solid fit. He also notes criticisms like early difficulties being too easy, some limited variety, and meta progression being important, but overall he says it is a pretty solid, well-tuned, simple roguelite that does what it sets out to do.
Apr 25, 2026
The creator spends the whole video playing Hull Rupture while repeatedly evaluating its design, presentation, and mechanics. He praises the fantastic pixel art, says the game is watchable, frenetic, interesting, and a standout for him, while also commenting on how the base building and defense systems feel in play.
Apr 24, 2026
The creator spends the whole video playing Midnight Horde and gives a clear mixed impression: he likes the core hook of combining Vampire Survivors-style survival with castle parkour, calling it creative, enjoyable, and very close to working. But he also criticizes the weak integration of the parkour into gameplay, poor performance, shallow progression, and some unfair enemy behavior, saying he is not fully sold on it yet despite thinking the idea is strong.
Apr 23, 2026
The creator spends the video explaining and playing Cosmos Point while repeatedly evaluating its systems, calling it enjoyable and easy to pick up with a strong grimdark tactical vibe. He praises the lighting, visual style, AI, and loot/scavenging loop, while criticizing interface issues, bugs, translation errors, and somewhat limited item variety and progression depth.
Apr 22, 2026
The creator spends the whole video playing Ancient Kingdoms and giving active impressions on its MMO-style progression, combat, content, and systems. He says it is fairly simple early on and criticizes the slow, basic leveling phase, but overall praises it as competent, content-rich, and fun enough that he plans to keep playing it personally.
Apr 21, 2026
The creator spends the whole video playing Hark the Ghoul and repeatedly gives first impressions on its mechanics, exploration, art direction, and combat. He strongly praises its immersive-sim style interactivity, rewarding exploration, and aesthetic influences, saying he likes it very, very much, has almost no complaints, and calls it an insta buy when it releases.
Apr 19, 2026
The creator explicitly frames this as a first impressions review after playing for about an hour and spends most of the video assessing Regions of Ruin: Runegate's graphics, soundtrack, combat, pacing, and progression systems. He strongly praises its gorgeous art, satisfying loot and town-building loop, charm, and identity, while noting the combat may be a bit overly simple and that it does not reinvent the wheel.
Apr 18, 2026
The creator spends most of the video playing Valorborn and giving first impressions on its systems, comparing its sandbox structure favorably to Kenshi and praising the addition of quests, automation, and the overall medieval open-world concept. He repeatedly says the game has a lot of promise and that he had fun with it, but also criticizes its current early access state for bugs, jank, weak pathfinding, UI issues, and other rough edges, recommending it mainly for players willing to back it early.
Apr 17, 2026
This is a hands-on early impression where the creator evaluates Tattered Banners as very close to Wartales, praising its more tactical combat, initiative system, reactive class abilities, and some promising world-map ideas like disguising banners and city growth. At the same time, he repeatedly criticizes its rough visuals, placeholder UI and art, technical jank, and lack of a distinct identity, ending with a cautious wait-and-see stance rather than a strong recommendation.
Apr 16, 2026
The creator gives a clear personal assessment after playing, repeatedly calling Lost Flame very good, a banger, and one of the better roguelikes he has seen in a while. He praises its combat clarity, itemization, build variety, sound design, and pacing, while noting minor issues like limited UI scaling and modest visuals, but overall strongly recommends it to roguelike fans.
Apr 14, 2026
This is a substantive first-impressions review of Thysiastery based on the creator's own hands-on play, with clear praise for its deep party building, class-sharing system, difficulty, and dungeon-crawling design. He says the game is 'awesome' and 'quite interesting and unique,' while criticizing the monochrome color palette, visual filter, and letterboxing as personal taste issues rather than major design flaws.
Apr 13, 2026
This is a substantive first-impressions review of Trials of Valor based on the creator's own playtime, and he repeatedly praises its combat feel, build variety, and how it combines roguelite structure with fighting-game style mechanics. He says it is more than the sum of its parts, calls it one of his favorite roguelites in a long time, and highlights the generous parry/dodge systems and entertaining gear synergies as standout strengths. His main criticism is the use of familiar asset-pack visuals and recycled-feeling presentation, but overall he is very enthusiastic and strongly recommends it.
Apr 12, 2026
The creator played Eversiege for several hours and gives a detailed personal assessment of its systems, praising the power fantasy, build crafting, and overall fun of the roguelite structure. He also notes real drawbacks: the game is backloaded, new players may miss its deeper mechanics, multiplayer progression seems unsatisfying, and meta progression can feel slow, but he still calls it a tight roguelite and says he had a great deal of fun with it.
Apr 11, 2026
'Has Gotten Awesome' implies improvement over time — early access done right. SplatterCat returning to a game to note its improvement is a meaningful endorsement.
Apr 4, 2026
Compared to Diablo — high praise for the genre. SplatterCat's coverage of indie dungeon crawlers is authoritative. 'Diablo-infused' signals strong ARPG foundations with roguelite structure.
Apr 3, 2026
Standard genre-descriptive coverage without strong adjectives. SplatterCat spotlights it as worth watching but without the emphatic language he uses for standouts.
Apr 1, 2026
'Absolutely WILD' in all caps is strong praise from SplatterCat. He covers dozens of indie games monthly; only standouts earn emphatic language. Praised the unexpected design choices.
Mar 29, 2026