Game Reviews
The creator strongly recommends The Adventures of Sir Kicksalot, calling it hilarious, tough, and one of the best games he has played this year. He praises the funny writing, creative combat options, strong AI, and map design, while criticizing the hidden save-point system as his main gripe.
May 18, 2026
The creator is clearly discussing and playing Subnautica 2 for most of the video while repeatedly giving strong opinions about it. He calls it great, says he loves it, praises its polish, atmosphere, quality-of-life improvements, progression, and visuals, and even says it is very worth a buy. His only minor criticisms are small usability issues like fiddly interactions and inventory friction, but the overall sentiment is overwhelmingly positive.
May 16, 2026
The creator spends most of the video attacking Forza Horizon 6's pricing, early access, and day-one DLC, while also insulting the game's overall quality. He says it 'looks shit,' calls most of the game bad apart from barn finds, and argues that buying this kind of monetization is ruining games.
May 15, 2026
The creator spends the whole video describing the game's structure, combat, resource management, and roguelike loop, while repeatedly giving personal judgments. He strongly praises the tension, replayability, and how well it captures the Battlestar Galactica feel, calling it brilliant and definitely worth a buy, with only minor criticism about some repetition.
May 13, 2026
The creator spends the whole video showing and discussing Roadhouse's combat and potential management systems while giving clear judgments on how it plays. He says the combat is serviceable but badly needs work, criticizes teleporting enemies and lack of environmental interactions, yet notes the bar management idea looks promising and thinks it could be decent if improved.
May 11, 2026
The creator spends most of the video describing Space Craft's demo and giving clear impressions, comparing it favorably to No Man's Sky. He praises the intuitive systems, immersion, visuals, scope, and ship/base building, but also notes concerns like awkward ship entry and fake rock collision that make him cautious about early access.
May 1, 2026
The creator clearly reviews Pragmata at length, praising its visuals, atmosphere, optimization, story setup, enemies, and weapon feel, but says those strengths are completely undermined by the core combat design. His overwhelming criticism is that the constant hacking mini-game with Diana ruins every encounter, breaks immersion, and turns what he thinks could have been a great game into something he says is 'not for me' and largely shite.
Apr 17, 2026
The creator strongly praises the 1930s cartoon art style, jazz-fueled atmosphere, smooth performance, and the frantic fun of movement and weapons. He criticizes the basic enemy AI, handholdy level guidance, weak pistol, and lack of movement key rebinding, but says the game is still really good fun and definitely worth buying. He explicitly gives it an 8 out of 10.
Apr 16, 2026
The creator explains how Extinction Day plays, compares it closely to Plague Inc., and highlights its upgrade systems, destructive abilities, and colorful presentation. He says he is really enjoying it, calls it bright, colorful, and fun, and recommends it to players who like Plague Inc.-style games, though he notes he is not massively into it yet and that it gets harder as you progress.
Apr 13, 2026
Bluntly said 'Worse than I expected.' Mack is known for brutal honesty and refusing to sugarcoat. Criticized performance issues, uninspired quest design, and overhyped promises from the marketing.
Mar 20, 2026